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The Ultimate Introduction to Octane For Cinema 4d
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Course Curriculum
Section 01: Introduction
0101 Introduction (7:22)
0102 Project Files (1:16)
0103 User Interface (5:53)
0104 General Workflow (8:32)
0105 Setting up ACES (21:52)
0106 Direct Lighting vs Path Tracing (3:25)
Section 02: Lighting
0201 Area Light Basics (32:22)
0202 Area Light Types And AI Light (21:30)
0203_Emission (11:54)
0204_IES_Light (7:33)
0205_Direct_Light (4:19)
0206_HDR_Environment_And_Texture_Environment (22:52)
0207_Lighting_A_Scene_With_Area_Light_And_Hdr_Environment (9:50)
0208_Daylight (19:09)
0209_Planetary (6:11)
0210_Light_Linking (13:50)
0211_Intyerior_Lighting (14:17)
0212_Fog_Volume_And_Volumetric_Lighting (24:41)
0213_Volumetric_Spotlight (6:06)
0214_Toon_Light_And_Toon_Material (13:31)
0215_Integrating_3D_Objects_Into_Photographic_Backplates (9:23)
0216_Light_Mixer (6:50)
0217_Light_Manager (3:53)
0218_Fog_And_Lightbeam (4:25)
Section 03: Materials
0301_Standard_Surface_Base (9:40)
0302_Standard_Surface_Specular(Reflection) (16:21)
0303_Standard_Surface_Transmission (18:15)
0304_Standard_Surface_Transmission_Dielectric_Priority (6:04)
0305_Standard_Surface_Subsurface (5:58)
0306_Standard_Surface_Coating (5:19)
0307_Standard_Surface_Sheen (22:00)
0308_Standard_Surface_Emission (7:02)
0309_Standard_Surface_Thinfilm (7:19)
0310_Standard_Surface_Geometric_Properties (7:27)
0311_Standard_Surface_Material_Layer (7:23)
0312_Standard_Surface_Bump_And_Normal_Mapping (11:39)
0313_Displacement_Mapping (17:31)
0314_Standard_Surface_How_To_Basic_Shaders (28:56)
0315_Compositematerial_Compositetexture_Mixmaterial_Mixtexture (16:54)
0316_Diffuse_Glossy_Specular_Metallic_Universal (4:35)
0317_Layered_Material (9:03)
0318_Hair_Material (12:34)
0319_Toon_Material (13:31)
0320_Clipping_Material (4:14)
0321_Transform_Projection_Triplanar (14:49)
0322_Dirt_Curvature_Falloff (15:36)
0323_Reading_Mograph_And_Field_Colors (2:38)
0324_Random_Color_And_Uv_Randomization (12:40)
0325_Jittered_Color (5:46)
0326_Ray_Switch (5:59)
0327_Vertex_Map_And_Attribute (7:05)
0328_Decal (28:45)
0329_Side (2:42)
0330_Pbr_Workflow__With_Standard_Surface_Material (9:47)
0331_Osl_Nodes (8:11)
0332_Utility_Nodes (4:28)
0333_Textures_Nodes (5:12)
0334_Generator_Nodes (7:19)
0335_Mapping_Nodes (6:36)
0336_Custom_Nodes (10:36)
0337_Texture_Manager (3:57)
0338_Null_Material_And_Medium_Nodes (8:47)
0339_Field_Nodes_And_Livedb (4:42)
Section 04: Camera
0402_Dof_Ov_Sfd_Aberration (24:19)
0401_Octane_Camera_Baiscs (11:14)
0403_Motion_Blur (18:31)
0404_Camera_Imager (15:36)
0405_Spectral_Ai_Denoiser (22:14)
0406_Ai_Up_Sampler (3:07)
0407_Universal_Camera_Modes (8:33)
0408_Camera_Types (9:52)
0409_Post_Processing_Bloom_Glare_Chromatic_Aberration (6:46)
Section 05: Rendering
0501_Live_Viewer_And_Octane_Dialog (37:45)
0502_Sampling_Explained (6:01)
0503_Sampling(Max-Samples) (11:15)
0504_Adaptive_Sampling (17:25)
0505_Ray-Depth_And_Gi_Clamp (12:36)
0506_Other_Path-Tracing_Settings (12:35)
0507_Info_Channels_Kernel (8:44)
0508_Direct_Lighting_Kernel (5:33)
0509_Pmc_Kernel (4:15)
0510_Photon_Tracing_And_Caustics (8:56)
0511_ACES (14:17)
0512_Aovs (53:21)
0513_Render_Layer_And_Intro_To_Output_Aovs (19:20)
0514_Compositing_Aovs_In_Octane(Aov_Groups) (27:23)
0515_Compositing_Aovs_In_Fusion (34:34)
0516_Octane_Settings (12:18)
0517_Octane_Renderer_Settings (10:28)
0518_Octane_Standalone (15:53)
Section 6: Miscellaneous
0601_Object_Tag (6:01)
0602_Octane_Scatter (14:22)
0603_Vectron (3:22)
0604_VDB_C4d-Pyro_And_Standard_Volume (27:37)
Conclusion
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0408_Camera_Types
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